Animation OpenGL has one rate (speed) on a physical device that supports OpenGL ES 3.0 or on AVD with support for OpenGL ES 3.0. But when I run the application on an emulator with OpenGL ES 2.0 support (API 15), the animation speeds up 2-3 times. The choice of various types of rendering (Settings -> Advanced -> OpenGL ES renderer) did not fix the problem – animation is still accelerated or vice versa slow. Question: is it possible to solve this problem?
Note: checked on various AVD.