android – Make certain area of bitmap transparent on touch-ThrowExceptions

Exception or error:

My idea is to overlap 2 images on top of each other and upon onTouch, the top image should be made transparent on that touched radius, thus exposing the bottom image.

This is how I overlay the 2 images:

        Bitmap bmOverlay = Bitmap.createBitmap(bmp1.getWidth(), bmp1.getHeight(), bmp1.getConfig());
        Canvas canvas = new Canvas(bmOverlay);
        canvas.drawBitmap(bmp1, new Matrix(), null);
        canvas.drawBitmap(bmp2, new Matrix(), null);

I have looked into this post and have a Paint like below to make it transparent:

        mPaint = new Paint();
        mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC));
        mPaint.setColor(Color.TRANSPARENT);
        mPaint.setAntiAlias(true); 

public void onDraw(Canvas canvas) {
            canvas.drawCircle(40, 40, 30, mPaint); //hardcode to test
}

Problem is, I think the circle straight away make the 2 images transparent on the defined radius, how can I make only the top bitmap transparent?

How to solve:
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.BlurMaskFilter.Blur;
import android.graphics.BitmapFactory;
import android.graphics.BlurMaskFilter;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PorterDuff.Mode;
import android.graphics.PorterDuffXfermode;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;

public class StartActivity extends Activity {

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(new TouchView(this));


    }

    class TouchView extends View{
        Bitmap bgr;
        Bitmap overlayDefault;
        Bitmap overlay;
        Paint pTouch;
        int X = -100;
        int Y = -100;
        Canvas c2;

        public TouchView(Context context) {
            super(context);

            bgr = BitmapFactory.decodeResource(getResources(),R.drawable.bgr);
            overlayDefault = BitmapFactory.decodeResource(getResources(),R.drawable.over);
            overlay = BitmapFactory.decodeResource(getResources(),R.drawable.over).copy(Config.ARGB_8888, true);  
            c2 = new Canvas(overlay);

            pTouch = new Paint(Paint.ANTI_ALIAS_FLAG);         
            pTouch.setXfermode(new PorterDuffXfermode(Mode.SRC_OUT)); 
            pTouch.setColor(Color.TRANSPARENT);
            pTouch.setMaskFilter(new BlurMaskFilter(15, Blur.NORMAL));


        }

        @Override
        public boolean onTouchEvent(MotionEvent ev) {

            switch (ev.getAction()) {

                case MotionEvent.ACTION_DOWN: {

                    X = (int) ev.getX();
                    Y = (int) ev.getY();
                    invalidate();

                    break;
                }

                case MotionEvent.ACTION_MOVE: {

                        X = (int) ev.getX();
                        Y = (int) ev.getY();
                        invalidate();
                        break;

                }           

                case MotionEvent.ACTION_UP:

                    break;

            }
            return true;
        }


        @Override
        public void onDraw(Canvas canvas){
            super.onDraw(canvas);

            //draw background
            canvas.drawBitmap(bgr, 0, 0, null);
            //copy the default overlay into temporary overlay and punch a hole in it                          
            c2.drawBitmap(overlayDefault, 0, 0, null); //exclude this line to show all as you draw
            c2.drawCircle(X, Y, 80, pTouch);
            //draw the overlay over the background  
            canvas.drawBitmap(overlay, 0, 0, null);

        }


    }


}

###

Heh, you’ve got the answer right inside your post!

Basically try something like:

public void onDraw(Canvas canvas) {    
    if (myPaintFlag) {
        canvas.drawBitmap(bmp1, new Matrix(), null);
        canvas.drawBitmap(bmp2, new Matrix(), mPaint);
    }
    else {
        canvas.drawBitmap(bmp1, new Matrix(), mPaint);
        canvas.drawBitmap(bmp2, new Matrix(), null);
    }   
}

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