"cannot find module with tag 'CocosDenshion/android' in import path" error in cocos2dx app-ThrowExceptions

Exception or error:

I am trying to compile Android native application developed on cocos2d-x. When i Try to debug my application i get the following error.

Android NDK: jni/Android.mk: Cannot find module with tag 'CocosDenshion/android' in import path
Android NDK: Are you sure your NDK_MODULE_PATH variable is properly defined ?
Android NDK: The following directories were searched:

I have the following lines in my android.mk file

$(Call import-add-path, $(LOCAL_PATH)/../../../CocosDenshion/android)

LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static cocosdenshion_static


$(call import-module,CocosDenshion/android)
$(call import-module,cocos2dx)

In my build_native.sh The NDK_MODULE_PATH is defined as


Can anyone help me solve this issue.

How to solve:

I was having the same problem a while ago
when I define cocos2dx variable in eclipse it didn’t see it when building so the error ndk module path occured

Then I tried setting the module path hard coded without variable and it worked
so my ndk module path looks like this, also defined ndk_root in eclipse

if [[ "$buildexternalsfromsource" ]]; then
echo "Building external dependencies from source"
"$NDK_ROOT"/ndk-build -C "$APP_ANDROID_ROOT" $* \

This is how it looks in my windows pc give it a try

if [[ "$buildexternalsfromsource" ]]; then
    echo "Building external dependencies from source"
    "$NDK_ROOT"/ndk-build -C "$APP_ANDROID_ROOT" $* \
    echo "Using prebuilt externals"
    "$NDK_ROOT"/ndk-build -C "$APP_ANDROID_ROOT" $* \

Here is my Android.mk

LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static cocosdenshion_static cocos_extension_static


$(call import-add-path, /cygdrive/c/Users/metin/Desktop/cocos2dx)
$(call import-add-path, /cygdrive/c/Users/metin/Desktop/cocos2dx/cocos2dx/platform/third_party/android/prebuilt)

$(call import-module,CocosDenshion/android)
$(call import-module,cocos2dx)
$(call import-module,external/chipmunk)
$(call import-module,extensions)


You’ll need to define your NDK_MODULE_PATH to the folder that contains “CocosDension/Android” folder.

So for example if you define NDK_MODULE_PATH += /cygdrive/c/ndk_modules

you will need to put your cocos dension here: /cygdrive/c/ndk_modules/CocosDension/Android/Android.mk

Checkout this documentations:




Even I had issues with Cocos2d-x android.
You can try this and see if it helps.


I had the same issue. The problem is, that the NDK_MODULE_PATH is environment variable and Eclipse (4.2) doesn’t let you define environment variables for debugging, only for build.

So defining the NDK_MODULE_PATH variable system-wide is one solution. On Linux you can do it for example by editing your .profile and adding following:

export NDK_MODULE_PATH="path/to/module"

This solution is permanent, but not flexible.

Another solution is starting eclipse from command line:

$ export NDK_MODULE_PATH="path/to/module"
$ eclipse

This is more flexible and you can do it with simple script. If you change NDK_MODULE_PATH, you only need to restart Eclipse and not whole session.



build_native.sh  > **COCOS2DX_ROOT="$DIR/../../.."**


Project Name : FirstExam

c:\cocos2d-x\FirstExam ==> **COCOS2DX_ROOT="$DIR/../.."**

c:\cocos2d-x\example\FirstExam ==> **COCOS2DX_ROOT="$DIR/../../.."**




The above links have detailed explanations on how to debug cocos2d-x project as native android application.


You have to change this line in “build_native.sh”


depending on the location of your android project based on cocos2d-x root.
For example if your your android project path is :


(you have to go three steps back to get to the root of cocos2d-x)

but if your project path is


(you have to go two steps back to get to the root of cocos2d-x)

hope that helps

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